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a. po.

DESIGN 

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UX DESIGN 

This is a portfolio of my user experience design projects.

 

I'm a web developer that keeps my users in mind through principles of the graphic design and usability fields.

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A good software program doesn't just consist of efficient code; it offers a pleasing experience to whoever uses it!

 

A good program should be communicative to both developers and users, easy to use, and aesthetically friendly.

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In one, simple phrase, good software should be human-focused--from the frontend to the back.

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I aim to develop my code, and to a greater extent, any project I am working on, with this understanding.

 

My hope is to create software that makes the experience of those who use and work with it a pleasant one.

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Please check out my projects to see my learning in action. Or you can go back to my personal website.

In the field of philosophy, a posteriori is a Latin phrase approximate to "reasoning based on observation and experience." "Design a. po." stems from a posteriori. It is this principle that accurate design is based on; the shrewd UX designer gathers research about users and builds designs based on findings from

that research. Designers use universal and appropriate design principles for their designs that are based on years of experience from the field. Good design is birthed from a posteriori knowledge. It comes from a systematic process based on observations, research, and an existing wealth of UX design principles.

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